![]() If everything is good and you still have headroom you may want to try moving the res slider up a notch to the right to 1.1x. Also go to your device manager and make sure all your usb ports have power savings disabled.Īnyway give all that a go for starters. Also, go to your win10 power settings and select the high performance power option and I also suggest you disable windows fast start (google how to do this). Windows 10 settings disable Hardware acceleration graphics (HAGS) and turn off Game Mode. Go to your steam desktop library and right click on SteamVR, then properties, then beta, and select opt into beta. There have been some nice Q2 related improvements. Also, opt into SteamVR Beta (currently 1.23.6). SteamVR settings set all Visuals Manually (not auto) to 100% and disable advanced super sample filtering. Nvidia 3D Global settings with a laptop I think the top option should = prefer using the higher powered nvidia gpu (not your integrated igpu), everything else Defaults except Power = prefer max performance, below that change Quality default to High Performance. Only custom install driver, physx, and HD audio drivers (do not install geoforce experience). Nvidia use the latest 516.59 driver (best right now for rtx2000/3000 series gpu's imho) and use DDU to uninstall previous drivers beforehand (google how to do this). Make sure to restart oculus runtime services after making these changes. Bitrate = 300mbps, Link Sharpening = enabled, mobile asw = disabled. Oculus debug tool settings set everything to default/zeros/auto except Distortion = Low, Encoding Bitrate width = 3664. Also, laptop usb ports have limited bandwidth so try to minimize the number of usb devices connected at any one time. One problem with Laptop usb ports is that they do not always supply enough power so sometimes a powered usb hub is a good idea. Run the Link usb speed test and make sure you are getting at least 2.0Gbps, preferably a little better. Also, make sure your on the latest stable version (currently v42), not beta (currently ptc v43). ![]() Device settings 80Hz refresh and 1.0x res slider. ![]() Oculus desktop pc app settings General tab make sure to select Oculus openxr as default runtime. These savings are then reflected in a higher average frame rate for the complete run.OK mate I'll try to give you settings that I think should give you the best PCVR results with your laptop PC using Link. As soon as the system is finished with one frame, it can move on to the next. There is no such restriction when running in desktop mode. The result is that even when the system is capable of rendering an individual frame faster, it must wait for the VR SDK before moving on to the next frame. The concept is similar to vertical sync on a desktop monitor, though the implementation in the VR SDK is more complex. This means that the frame rate is capped to a maximum of 90 FPS. When running on an HMD, the system is always locked to the refresh rate of the headset, which is 90 Hz for both the HTC Vive and Oculus Rift. When running on the desktop, there is no SDK overhead, which enables the system to achieve a higher frame rate. This time is used for reading the sensors, motion prediction, techniques like asynchronous time warp and frame reprojection, and for image manipulation to allow for lens distortion. The VR SDK reserves 1–3 ms of time for each frame, depending on the HMD and the state. ![]() When running on an HMD, however, there is additional CPU overhead. To achieve 90 FPS, the system must create and present each frame within 11 ms. The difference is explained by VR SDK overhead and HMD refresh rate. The target frame rate for desktop mode, however, is higher than the target frame rate for HMD mode. The benchmark workload is the same whether it is run on an HMD or on the desktop. Solution home VRMark Getting started Target frame rateĪ system is said to have passed the benchmark when the average frame rate during the run meets or exceeds the target frame rate for the test.
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